In The Last of Us Part II, Ellie does kill Abby Anderson in the game’s final chapters, ending their multi-year cycle of revenge. This outcome is narratively intentional and mechanically reflected in the final sequence, where Ellie chooses lethal force over restraint after fully confronting the cost of her pursuit. The following breakdown clarifies how, why, and with what consequences, separating story events from gameplay interpretation and long-term character impact in an evergreen context.
Context Leading to the Confrontation
Ellie’s motivation is established early in The Last of Us Part II: Abby’s group kills Joel, the man Ellie considers family. In response, Ellie joins a militia operation to track Abby across Seattle, driven by grief and a desire for justice. Over the course of the story, Abby’s own trauma and sense of duty are shown in parallel, creating a symmetrical revenge structure. By the time the two finally meet, the narrative has spent significant time ensuring that both characters are morally complicated, making the eventual violence consequential rather than cathartic.
Key Story Beats Before the Outcome
- Ellie witnesses Joel’s death and becomes fixated on avenging him.
- Ellie tracks Abby to a theater, where she is captured and interrogated.
- Abby removes her infected arm to escape, signaling her desperation and humanity.
- Ellie and Abby later meet in a private hospital room, stripping away combat context to force a personal reckoning.
These moments are designed to complicate the player’s alignment and make the eventual decision to kill feel earned and narratively grounded.
How the Encounter Plays Out
The final encounter with Abby occurs in a secluded hospital room after a long traversal and fight sequence. Players control Ellie, who is physically exhausted and emotionally spent. The scene removes guns and melee options, offering only a suppressed pistol with limited ammunition. Abby is unarmed but vulnerable, and the player must decide how to approach the confrontation. The narrative weight of the preceding hours presses toward a definitive conclusion: Ellie overpowers Abby and, unless actively resisted, kills her with a melee strike to the head. The game does not force a QTE but presents the act as the culmination of Ellie’s path in this act of the story.
Outcome Options and Canonical Resolution
| Player Choice | Immediate Outcome | Narrative Marker |
|---|---|---|
| Kill Abby (Direct) | Ellie executes Abby; story proceeds to aftermath. | Canonical resolution shown in credits and aftermath scenes. |
| Kill Abby (Indirect/Mutilation) | Ellie kills Abby in a more brutal fashion; consequences remain the same narratively. | Thematic emphasis on cyclical violence. |
| Subdue and Spare Abby | Ellie leaves Abby alive; this still leads to Joel’s death being avenged narratively through other consequences. | Highlights player agency but adheres to broader story arc. |
Official supplementary material and developer commentary indicate that the primary narrative resolution assumes Ellie kills Abby, treating this as the central act that propels the story’s emotional fallout forward.
Developer Intent and Narrative Framing
Game director and writing staff have described the ending as an exploration of how revenge reshapes identity rather than as a endorsement of violence. By presenting both Ellie and Abby as capable of cruelty and vulnerability, the narrative refuses simple moral alignment. The decision to kill is framed not as triumph but as a hollow moment that deepens Ellie’s isolation. This framing is consistent across interviews and supplementary essays that clarify the story’s intent without introducing contradictory canonical outcomes.
Design Elements Supporting the Conclusion
- The muted color palette and constrained sound design emphasize emotional exhaustion.
- Camera work and Ellie’s animations reflect physical collapse after the fight.
- The soundtrack’s absence of triumphant motifs underscores the cost of the encounter.
These choices signal to the player that the act is narratively definitive within the game’s perspective.
Player Agency vs. Canonical Path
While the game technically allows for nonlethal outcomes in some segments, the primary narrative path positions Ellie as killing Abby. The final chapter uses limited options and scripted pressure to steer players toward this conclusion. Even when players choose to spare Abby, later scenes make clear that Ellie’s emotional arc remains tied to closure achieved through confrontation and loss, not reconciliation. As a result, the story treats the lethal outcome as its central canon while using deviations to explore regret and futility.
Long-Term Consequences and Legacy
Ellie killing Abby has lasting repercussions across the game’s timeline, affecting her relationships with Dina, Mel, and other characters. Abby’s death is not portrayed as an endpoint but as another trauma feeding into an ongoing cycle of violence. Later story content, including Left Behind and related media, reinforces that both characters remain defined by choices they cannot fully escape. This complexity is central to the game’s reputation for mature storytelling and ensures that the question of whether Ellie kills Abby remains a durable topic for analysis.
Comparative Outcomes Summary
| Scenario | Ellie’s State Afterward | Thematic Conclusion |
|---|---|---|
| Ellie kills Abby | Emptier, more isolated, vengeance completed. | Cycle of violence continues; moral cost acknowledged. |
| Ellie spares Abby | Haunted but open to change; agency emphasized. | Cycle challenged but not broken; redemption uncertain. |
Each version of events serves the broader critique of vengeance, but the primary narrative treats the act of killing as the resolution that drives subsequent character development.
Wrap-Up and Takeaways
Ellie does kill Abby in the canonical resolution of The Last of Us Part II, marking the endpoint of a revenge-driven arc designed to question the value of vengeance. The game supports this outcome through story beats, limited gameplay options, and deliberate design choices that emphasize consequence over catharsis. Understanding this conclusion is essential to appreciating the narrative’s exploration of trauma, identity, and the lasting impact of violence.
FAQ
Reader questions
Can Ellie avoid killing Abby entirely in the main story?
In the main campaign, the story is structured so that Ellie’s arc culminates in killing Abby. Nonlethal options are limited and still lead to narrative consequences that reframe, rather than negate, the act of killing.
What happens in the credits if Ellie spares Abby?
Alternate scenes acknowledge the choice and explore its emotional weight, but the core narrative arc and character aftermath remain focused on loss, regret, and the enduring impact of Joel’s death.
How does this compare to the first game’s ending?
The first game ends with Ellie choosing to spare Abby, a moment that defines its closure. The sequel inverts this by centering on the consequences of Ellie becoming the person who exacts lethal revenge, creating a deliberate contrast between the two journeys.
Are there canonical materials that contradict Ellie killing Abby?
No. Supplementary novels and interviews treat the lethal outcome as the central canonical resolution, using sparing nonlethal variations to explore counterfactual regret rather than alternate timelines.
Does this choice affect New Game + or side content?
New Game + retains the core narrative outcome while offering gameplay challenges. Side content and flashback episodes further examine motivation but do not rewrite the primary conclusion established in the main story.